![]() ![]() Thanks to this, players can gradually adapt the knight Grondoval to their favorite style of play. Satisfaction with the game is added by the hero's development system, which gains experience throughout the game and strengthens in areas chosen by us (e.g. However, the fight is not everything: there are also puzzles based primarily on the skills of careful exploration. You can choose to eliminate opponents from a distance and focus on brutal melee combat. The player only starts with a dagger, but on the way he falls into his hands various spells and items of medieval weaponry. You are a lone knight, who has just arrived on the island of Char, home of the evil witch Illwhyrin. He is on his way a whole bestiary of various creatures, such as goblins, undead and demons. Size: 11720 kb Compability: extras discuss this game (7 posts) Manual Network info It is dark, stormy night. To this end, he goes as the knight of Grondoval to the island of Char, where he must break through to the heart of a huge, underground maze. In Witchhaven, the player's task is not easy to save the title land from the dark ritual prepared by the powerful witch Illwhryin. In addition to weapons, you have potions to use (healing, vital fire protection, poison treatment), a few spells (fireball, magic missile, open door) that I didn't use much because cold steel is just cold steel.Witchaven, an action game released in 1995 by IntraCorp. In addition, weapons are worn out, so forget that you will find a magic sword and not let it go. You can shoot with a bow, but it is weak and inaccurate. But when you get into the game, you will find that instead of the fantasy Dooma (Heretic), it is only played for contact combat, so you have to cut monsters up close with swords, axes, and the like. The levels themselves are also classically doom-ish, meaning a huge maze that needs to be cleaned, find a few keys, get to the pentagram and bring it to the exit. The inspiration at DOOM with all the torture chambers, the bodies on the wheels, the blood and the climbed intestines is obvious. The first thing that strikes you is quite disgusting graphics, and the environment is not very inspiring, just 25 levels of dungeons without some more interesting architecture. You will learn the story from the manual - the prophecy showed to beat 25 levels of monsters headed by a witch from another reality. Forget the story or intro - it's here, but it won't tell you anything anyway. ![]()
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